My awesome position:
13/11* is clear, but what are you going to do with the 5? Does the score matter?
JLee
My awesome position:
13/11* is clear, but what are you going to do with the 5? Does the score matter?
JLee
My attempt:
I looked quickly at making the 4-point, but then agreed that 13/11* is a must. For the 5:
The double hit puts two up, with 10 in the zone at a score where gammons are super efficient. If white misses, then I suspect there is some cube action at this score. But... we leave 5 blots. If we are hit on the ace, we have good opportunity to secure an advanced anchor, clean up some, and/or continue the attack (albeit with only 9 checkers). Overall, I think the benefits outweigh the risk and the double hit is thematic at this score.
I think I would make the same play at normal scores? Running seems super weak and two down leaves a whole bunch of replies.
... hopefully I'm not too far off. This one is/was trickier for me than I would like. I find most decisions still uncomfortable, even a third roll...
I am looking forward to others' comments.
I can't add somethig to your analysis and would do the double hit at all scores where I need at least 2 points. When I need only one point I'll probbly go with 21-16
I'm not worried about the 5 blots, as long as we double hit! Putting two up offers temporary protection against fly shots and getting hit loose on the 4pt. It's strong enough that I think I would hit twice even if we weren't at Gammon Go, though running with the 5 would be tempting.
I don't think I gave the running play enough respect.
1. RolloutĀ¹ 13/11* 6/1* eq:+0.521
Player: 52.24% (G:16.71% B:1.10%)
Opponent: 47.76% (G:15.81% B:2.14%)
Confidence: Ā±0.014 (+0.507..+0.534) - [99.8%]
Duration: 50 minutes 31 seconds
* 2. RolloutĀ¹ 21/16 13/11* eq:+0.492 (-0.029)
Player: 54.02% (G:14.28% B:1.46%)
Opponent: 45.98% (G:15.38% B:2.12%)
Confidence: Ā±0.014 (+0.478..+0.507) - [0.2%]
Duration: 55 minutes 44 seconds
Ā¹ 1296 Games rolled with Variance Reduction.
Moves: 4-ply, cube decisions: XG Roller+
Search interval: Huge
The consensus was to hit loose on the ace point. The score matters a lot. At -4/-2, we seek gammonish positions. The rollout shows we win a lot fewer games, but a lot more gammons.
Here's the evaluation (XGR++) of the same position at unlimited.
1. XG Roller++ 21/16 13/11* eq:+0.119
Player: 53.09% (G:14.36% B:0.65%)
Opponent: 46.91% (G:12.80% B:0.62%)
2. XG Roller++ 13/11* 6/1* eq:+0.092 (-0.027)
Player: 51.65% (G:16.27% B:0.45%)
Opponent: 48.35% (G:12.98% B:0.67%)