A familiar 64 dilemma

XGID=-a--CcC-C---bDb--bBbab----:0:0:1:64:0:0:0:5:10

No bot content, please.

Not being able to run away from the 18, it’s either slot the 3 or make the 2 point.
Making the 2 strips the 8 and the 6, but a point is a point and I am making it.

Since I am ahead in the race, and my opponent has an advanced anchor, I’m more concerned with racing and less concerned with making points. That’s why I’d choose 13/3

    1. Rollout¹    13/3                         eq:+0.182
      Player:   55.01% (G:13.96% B:0.35%)
      Opponent: 44.99% (G:11.00% B:0.44%)
      Confidence: ±0.011 (+0.171..+0.193) - [100.0%]
      Duration: 1 hour 05 minutes

    2. Rollout¹    8/2 6/2                      eq:+0.153 (-0.028)
      Player:   54.17% (G:15.01% B:0.42%)
      Opponent: 45.83% (G:11.81% B:0.46%)
      Confidence: ±0.011 (+0.142..+0.165) - [0.0%]
      Duration: 57 minutes 40 seconds


¹  1296 Games rolled with Variance Reduction.
   Moves: 4-ply, cube decisions: XG Roller+
   Search interval: Huge

Factors that allow us to slot the 3 point: White's blot in board, White stripped outfield points (hit and cover numbers leave a blot), Black's nice distribution after 13/3. Andydut also points out the race.