XGID=-a--CcC-C---bDb--bBbab----:0:0:1:64:0:0:0:5:10
No bot content, please.
No bot content, please.
Not being able to run away from the 18, it’s either slot the 3 or make the 2 point.
Making the 2 strips the 8 and the 6, but a point is a point and I am making it.
Since I am ahead in the race, and my opponent has an advanced anchor, I’m more concerned with racing and less concerned with making points. That’s why I’d choose 13/3
1. Rollout¹ 13/3 eq:+0.182
Player: 55.01% (G:13.96% B:0.35%)
Opponent: 44.99% (G:11.00% B:0.44%)
Confidence: ±0.011 (+0.171..+0.193) - [100.0%]
Duration: 1 hour 05 minutes
2. Rollout¹ 8/2 6/2 eq:+0.153 (-0.028)
Player: 54.17% (G:15.01% B:0.42%)
Opponent: 45.83% (G:11.81% B:0.46%)
Confidence: ±0.011 (+0.142..+0.165) - [0.0%]
Duration: 57 minutes 40 seconds
¹ 1296 Games rolled with Variance Reduction.
Moves: 4-ply, cube decisions: XG Roller+
Search interval: Huge
Factors that allow us to slot the 3 point: White's blot in board, White stripped outfield points (hit and cover numbers leave a blot), Black's nice distribution after 13/3. Andydut also points out the race.